What are some studies that have demonstrated the effectiveness of gamification? How can the work that others have done to gamify their classes help you? Join Rob and Jared as they discuss examples from five different gamification studies.
View a transcript of this week’s episode.
Podcast links
Resources
- Impact of Gamification on Students’ Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning – Lampropoulos & Sidiropoulos
- How Gamification Boosts Learning in STEM Higher Education: A Mixed Methods Study – Ortiz‑Rojas; Chiluiza; Valcke & Bolanos‑Mendoza
- Gamification during Covid-19: Promoting active learning and motivation in higher education – Rincon-Flores & Santos-Guevera
- Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study – Santos-Villalba; Olivencia; Navas-Parejo & Benitez-Marquez
- Stats Kwon Do: a Case Study in Instructional Design, Multimedia and Gamification of Instruction – Coffland & Huff
- Mayer’s 12 Principles of Multimedia Learning
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